After several intensive days in Vancouver for the External Development Summit (XDS) 2017 edition, our delegation finally came back to Montreal.
Meduzarts’ management team values their presence to this year’s event to be the most important of the company’s working life. Producers and executive producers made sure to fill their schedules with numerous meetings at their dedicated booth for the event. “We usually have multiple get-togethers in these types of convention, but this year went over our expectations. We barely had the time to stop and eat in between meetings, it was quite exceptional and stimulating,” says Meduzarts’ Producer, Louis-Philippe Vermette. “Some of these meetings got us new projects, on which we’ve already started working,” entrusts Louis-Philippe.
In 2008, Meduzarts decides to improve their service offering by developing the video games cinematics and video games trailer segment which made them one of the most active studios in this domain. They contributed to many AAA projects such as Shadow of War, TOM CLANCY’S RAINBOW SIX® SIEGE, or Mortal Kombat X. This expertise, and more precisely the skills they developed with the Unreal Engine software from Epic Games is no stranger to the success the business has met at the XDS.
Meduzarts’ management team is enthused to soon present the projects that were born from the 2017 summit.