MEDUZARTS IS MORE THAN A SERVICE PROVIDER.


We approach each project by focusing on its distinct challenges and goals. We set the framework right at inception. The dedicated artists at Meduzarts deliver. We pair our creative crews with resourceful producers and managers to stay on track while offering support and guidance throughout the process.


Meduzarts is a creative partner that brings vision and clarity to the process.


To team up with Meduzarts means an all-time access to open communication, a transparent partner, common goals & issues sharing and mutual solution finding.


OUR HISTORY


ESTABLISHED IN MONTREAL SINCE

2006


MEDUZARTS INITIAL MANDATE

Digital Environments


FIRST GAME PROJECT

Fallout 3 in 2006


JOINED DIGITAL DIMENSION

Early 2011


MEDUZARTS WORKED ON

Over 75 titles | Shipped over 130 key art pieces


 

”Meduzarts has the talent, drive, and flexibility to handle difficult tasks on almost any schedule. For over eight years, they’ve been a reliable Monolith partner who’ve consistently produced at a very high level.’’

Nathan Henrickson | Director of cinematics | Monolith Productions