MEDUZARTS AIMS TO BE YOUR PARTNER, NOT YOUR PROVIDER.


That’s why we believe in no absolute production approach. Each project, each idea presents a different reality which requires a specific attention to its needs, its stakes and everything must be considered within the first moments of the brain storm. Behind the pixels that form your projects, there are people with ideas and objectives and it’s with respect and transparency that we’ll build our relationship.


Meduzarts seeks for partners over clients. We deeply believe in the power of teaming up in order to make your campaign unique and up to your standards. The more we know about you, your team and your projects the better with can prepare and that’s where the key to success lays.


To team up with Meduzarts means an all-time access to open communication, a transparent partner, common goals & issues sharing and mutual solution finding.


OUR HISTORY


ESTABLISHED IN MONTREAL SINCE

2006


MEDUZARTS INITIAL MANDATE

Digital Environments


FIRST GAME PROJECT

Fallout 3 in 2006


JOINED DIGITAL DIMENSION

Early 2011


MEDUZARTS WORKED ON

Over 75 titles | Shipped over 130 key art pieces


 

”Meduzarts has the talent, drive, and flexibility to handle difficult tasks on almost any schedule. For over eight years, they’ve been a reliable Monolith partner who’ve consistently produced at a very high level.’’

Nathan Henrickson | Director of cinematics | Monolith Productions